ANIMATION SHOWREEL

Tim Greene is not your typical 3D animator.

With a background in writing and directing live action film and television,
he recently discovered the Unreal Engine and for the last couple of years,
has been learning the ropes.

Here are a few of his projects.

My very first project using Unreal Engine was audacious… I
decided to create the Big Hole of Kimberley, as it would
have appeared circa 1872.

Here’s a little high-octane racing car clip I made in early 2025. A lot of fun to make something really kinetic and focussed on machines.

A short film I made in early 2024, my first halting steps into learning to make solid, moving, humane performance.

There really are no limits to what one can do in Unreal Engine. Here’s a little concept-piece I made about sea level rise separating the Cpae Peninsular from mainland Africa.

My most recent PreViz showreel.