ANIMATION SHOWREEL
Tim Greene is not your typical 3D animator.
With a background in writing and directing live action film and television,
he recently discovered the Unreal Engine and for the last couple of years,
has been learning the ropes.
Here are a few of his projects.
My very first project using Unreal Engine was audacious… I
decided to create the Big Hole of Kimberley, as it would
have appeared circa 1872.
Here’s a little high-octane racing car clip I made in early 2025. A lot of fun to make something really kinetic and focussed on machines.
A short film I made in early 2024, my first halting steps into learning to make solid, moving, humane performance.
There really are no limits to what one can do in Unreal Engine. Here’s a little concept-piece I made about sea level rise separating the Cpae Peninsular from mainland Africa.
My most recent PreViz showreel.




